Friday, October 26, 2018

SavingThanksgiving

I ran out of creativity this week. My well may have dried up. Or it could be because I was so sick last week that I am worn out this week. Whatever the reason, I am not as happy with my app this week as I have been with past apps. And it may just be because I don't care for smash 'em up games. But I do like them for the younger set - like toddlers. It is a great fine motor skill developer.



My app this week involves squishing the bug to save Thanksgiving dinner. I didn't add a sound effect to it because I liked the idea of playing it and not alerting people to the fact that I am playing a game. I guess that same effect can be had if I turn the volume down.



My son told me that the point of a MoleMash is to have the mole pop up out of a hole. He felt that the app I designed this week was too much like the smash game I made a couple of semesters ago. Fair point, so I didn't show him the concept app, which is way better than my app. Again, maybe that is why I don't like my app this week.

Anyway, here is the apk for my SavingThanksgiving app. This app is slightly different from what I turned in. The faster button on the app I submitted for grading did not reset the game. This faster button resets the game, like the user is trying a harder level.


Here is the app for my MoleMash2 as taught in the AI2 book.


I am a little sad to end on this app. Next week, instead of designing another app, the class starts identifying apps to place into a teaching unit. I have a bit of an idea on that score so I am looking forward to changing gears.


No comments:

Post a Comment